work of Rene Boutin, 1999-2002
|Screen Shots of a 3D Golf Game||
role in the golf game was to take the 3D data of real golf courses (scanned
in by a company that does that sort of thing), fix it up in 3DS Max
so that the data was compatible with our game engine, find problems
and correct them, create and apply textures, and then also create a
cylindrical background map. Not exactly challenging work for me, but
the results are pretty.
Interesting side-note: I had to teach the lead programmer on this project how 3D data and game engines generally worked. He had no experience in 3D, and had to reverse engineer the engine so we could import new course holes into the game from 3DS Max).
real-time 3D marketing game
This project's schedule was so tight, it was insane of us to do it. But we managed it. (We being myself and the lead programmer / co-designer). I was lead designer and artist. We had 10 days to go from concept to full completion. And in the end, the game is actually fun to play. *The ground in the final version is screwed up (vertex shading is all wrong).
|A real-time 3D demo||
This was fun to work on. It was a proof of concept demo for a client. You'll need to install a web-player (which I highly recommend. It's as robust as Wild Tangent). I worked on this demo for 2 weeks with another guy. I lead on the art and tweaked the scripting, while the other guy lead on the scripting and tweaked some graphics. You'll notice Half-Life textures in there... (hey, it was a demo and we had only 2 weeks, which included the learning curve of the Virtools 3D authoring application!)
|My Online Games site||
of my time is spent working on this site, since it is a source of extra
|Screen Shots of a Half-Life level||
the level or mission starts where the original Half-Life left off. You're
freeman, and you've agreed to work for the man in the suit. You've learned
valuable information from this, and you've decided you want to blow
the whistle on the cover-up.
|Flash Re-creation of Golf Game interface||
I went a little nuts and recreated the gameplay interface from the golf game, as a Flash 4 thing. Having built the tutorial portion, I then went ahead and made it interactive. It's 95% accurate to the original game with only a few differences: 1. The frame rate is only 30 fps, and 2. The yellow markers that mark where you click and release the mouse button, are sometimes way off.
I designed the website here, as well as the 2 Flash games. (For the games I designed them, programmed them in Flash 4, created the graphics, and editted and implemented the sound effects.)
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