beginning to a Half-Life custom level:
page for intro to story) This is very early level work.
Details are minimal, textures are the original low-res game textures.
|So here we start in the garbage alley.
|We see that this area is fenced off.
|The metal gate is locked, but we see that there are guards at the front door anyways. (Later revisions will show the player there are vehicles parked out there too).
|The only way is...
|...towards the back...
|Another view of the back. The door is locked, but there appears to be an open window.
|We see that the window was smashed (recently?)
|A peek inside.
|Still peeking, the coast appears to be clear.
|We seem to be in a basement storage area. There's a crowbar on the ground. It must have been used to break the window.
|Looking back, we see janitorial stuff.
|What could be in there?
|This is very much a basement, but someone seems to have set up a small work space.