>> MY ART PORTFOLIO IS THROUGH
THIS LINK! <<
So like, I collect full sized arcade video game machines, ya know? :-D I used to maintain a webpage regarding this hobby of mine, over on RetroFX.com, but as of today I have moved the page over here. Maybe one day I'll have time to make it a proper section... In the meantime, here is Ray B's Arcade Game Collection!
Update - May 6, 2004 Amazing. Just amazing.
Time is so fleeting. That's all I can say. It's especially worse when
you have so many ambitions. So much to create. Well, since it's almost
been two years since I updated this page, let me summarize what I've
been up to: I've been busy running my interactive media company, Spore
Productions. We have been busy providing interactive entertainment
to a number of clients. We've built and licensed out several games for
Claire's Boutiques, as well as
animating over 150 cartoons for Office
Politics. We licensed custom games to Kisko, Fido,
Monopoly, and many more. And privately, I was involved
in building a pretty major Flash website (which I can't name publicly,
but I can tell ya by email).
Update - June 24, 2002
Update - June 10, 2002
Updated the C64
pixel graphics gallery with titles, year, and number of colors
used in each image. I also have updated and posted my Resume. Update - May 30, 2002
Update - February 25, 2002
Another of these times is upon us, and once again I feel in a rush to get my work on here so I can seek out potential jobs. As always, I seek those jobs from the game industry, and if anything is sure in this industry, it's that times change. Since my last serious update to this site, we went from having an obsession with 3D rendering, to doing it in real time 3D . I cut my teeth on creating tileable graphics for 2D game engines ages ago, and here we are right back to tiling 2D images again in the form of texture maps. Albeit, in my opinion it's easier work. No more cutting tiles up in 8x8 squares. No more drawing with pixels using 16 pre-selected colors. I'm not saying real time 3D is easy. There's always the need for more polygons, but what I'm saying is that for me, I understand it and it doesn't slow me down. Limitations are what game development is all about.
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Bio Summary: Rene "Ray B" Boutin is a game designer, an artist, a problem solver, an entrepreneur, and a hobbyist programmer. He owns and operates LilGames.com, his online game site, and SporeProductions.com, his game & graphics services company. The first game Ray ever played was a black and white TV Tennis game. He hasn't played his last. |